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Quotes I Like*The backup's not over 'til the FAT table sings. *Your mileage may vary. Some quotes are puns, or require historical or technical literacy to appreciate. If you miss the humor, please re-read the Internet and then try again. NavigationMore About This WebsiteDr. George's Science Web is 100% kid-safe, pro-Christian and pro-Free Software. Read more about DGSW here. |
Cosmic Warfare: Privateers in SpaceThe glory wasn't his yet, of course. In just over three hours, an entire alien fleet would respond to the Juggernaut's cry for help. A fleet against his little privateer, Vigilante. But if he could sneak in undetected, through the sensor nets and patrols and security checkpoints, surely he could escape. What better demonstration of human superiority over the hated aliens, who had attacked earth without provocation, without warning, without mercy. Three hours. Three hours for his mercenaries to scour the Juggernaut for information and valuables before he turned it into space dust. He hoped no one would be late. It was so hard to find motivated mercenaries these days... Players: 1-5 Object: The object of the game is to fight through an alien spacecraft, looting as many treasures as possible, and to return to the docking bay within three hours. In competitive play, the player with the most loot wins. In cooperative play, the players compete against Earth quotas for fame, recognition, and promotions. "Cosmic Warfare: Privateers in Space" is a board game that plays like a roleplaying game. Equipment:
Assembly and Setup: This is a game invented by several roommates and me, and playtested over a period of twenty-something years. It's not difficult to construct, and has the advantage of all players working together toward a common goal (if you want) without sacrificing a level of competition. I hope you enjoy it as much as we have enjoyed creating it for you. ![]()
Rules of the Game: The rules are too involved to adequately explain here. Read the rulebook and get started. The sample game in section 12 may prove useful when first playing the game. If you have questions or need help, or have ideas for improvements, just contact me.Character images are Copyright 1997 by T/Maker Company. Used under license. |